Episode Forty One: Games We Would Blatantly Copy (Fixed)
Episode Forty: Our Monthy Updates (August 2020)
Episode Thirty-Nine: Developers Who Inspire Us
Episode Thirty-Eight: Bonsai Games
Episode Thirty-Seven: Gamedev For Its Own Sake
Episode Thirty-Five: Second Heather Flowers Interview
Episode Thirty-Four: Code vs Content
Episode Thirty-Third: What Did You Think About My Feedback?
Episode Thirty-Second: Look at Me! Look at Me!
Episode Thirty-First: Bitter Jam Post-Mortem
Episode Thirty: Why Do We Want To Make Games?
Episode Twenty-Nine: Interview with Victoria Dominowski
Episode Twenty-Eight: On The Road Again
Episode Twenty-Seven: Interview with Piper Thunstrom
Episode Twenty-Six: Getting Back on Track During COVID-19
Episode Twenty-Five: Interview with Ray Perry
Episode Twenty-Four: Prioritizing Gamedev Tasks
Episode Twenty-Three: The One About Pokemon
Episode Twenty-Two: Interview with Heather Flowers
Episode Twenty-One: Game Updates for February 2020
Episode Twenty: First Year Look Back
Episode Nineteen: Global Game Jam
Episode Eighteen: New Year, Who Dis?
Episode Seventeen: Sharing is Caring
Episode Sixteen: Slither Into Gamedev with Python
Episode Fifteen: Hurt Me Plenty
Episode Fourteen: Interview: Henry Keiser
Episode Thirteen: Gamdev Daily Grind
Episode Twelve: Jammin' 'Bout Game Jams
Episode Eleven: Initial Project Management
Episode Ten: The One About Dev Updates
Episode Nine: Castle in the Sky
Episode Seven: Marie Kondo and the Life Changing Magic of Reducing Scope
Episode Six: Failure to Launch