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Episode Sixteen: Slither Into Gamedev with Python

The 16th episode of the Side Quest Completed podcast, a podcast about game development hobbies.

Jaycie and Calvin talk about the Python programming language, a language both have worked with for many years and enjoy quite a lot. Also, a language with a long and complicated relationship with making games …

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Episode Fifteen: Hurt Me Plenty

The 15th episode of the Side Quest Completed podcast, a podcast about game development hobbies.

Jaycie and Calvin talk about difficulty levels in games. What changes in gameplay make compelling knobs to adjust the challenge? How do we balance our games not just once, but across many difficulty levels?

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Several developers at a gamejam working together

Episode Thirteen: Gamdev Daily Grind

The 13th episode of the Side Quest Completed podcast, a podcast about game development hobbies.

Jaycie and Calvin talk about the difficulty working on your game every day, and weigh the benefits of working a little every day vs a whole lot on just a couple days each week.

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Episode Ten: The One About Dev Updates

The 10th episode of the Side Quest Completed podcast, a podcast about game development hobbies.

Jaycie and Calvin talk about dev updates, screenshot Saturdays, and all the ways gamedevs share their work and progress.

  • Talked about tools we make and if they are worth the time, mentioned XKCD chart
  • Calvin …
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Episode Nine: Castle in the Sky

The 9th episode of the Side Quest Completed podcast, a podcast about game development hobbies.

Jaycie and Calvin interview Ayla Myers, part of the team behind Castle.games, the web-based community for building and sharing games online. They've built a platform where their users can build LÖVE 2D games and …

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Episode Eight: Niche or Itch

The 8th episode of the Side Quest Completed podcast, a podcast about game development hobbies.

Jaycie and Calvin talk about choosing between building games in the same genre or style, or exploring many different ideas, especially with the limited time hobbyists have to spend on making their games.

We also …

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